Animation Tab
The Animation Tab is shown below.This provides the various adjustments and parameters to control animation of objects.
For Pan and Rotate, adjustments can be made in three planes
X,Y and Z for Pan
C,Y and X for Rotate
These adjustments replace the 3D parameters provided in Version 8.
A new adjustment called Framing is provided (see
Framing)
The Color Correction parameters have been expanded in Version 9 (
Color Correction)
The “Key Frame Time” box shows the time (in milliseconds) of the selected Key Frame
Parameter Controls
Display Mode for Pan and Zoom
Click on the “%” sign or the “100%” sign:
“%” = Percentage Mode
“px” = Pixels Mode
“pt” = Original Points Mode
“100%” = Full Height of Project Screen
“Original Pixels” = The Original Pixel Size of the Image
The Illustration below shows a 640×480 rectangle at Original Size in a 1920×1080 Project
The values for “X” and “Y” Pan are calculated for the Centre of the Object/Rectangle with respect to the Centre of the Slide
The value of the Zoom Parameter is the percentage of the Full Height of the Project Screen (in this case 1080 pixels)
480/1080= 0.44444444444 = 44.44444444%
The values for “X” and “Y” Pan are calculated for the Top Left Corner of the Object/Rectangle with respect to the Top Left Corner of the Slide
The value of the Zoom Parameter is the Pixel Size of the Object/Rectangle
The Centre Control
The Rotate Control
Changing Parameters with the Mouse
Place the Mouse on any Letter (e.g. X,Y or Z in the Pan Controls) and click and drag left or Right
You can also Right Click on any Letter and access commonly used Preset Values (See Right Click Menus below)
You can “double click” on any letter to change the value back to its default state
Keyboard Entry
OR Place the cursor in a box and:
UP arrow on Keyboard increases the value by one unit
DOWN arrow decreases the value by one unit
Pg Up on Keyboard increases the value by ten units
Pg Dn on Keyboard decreases the value by ten units
The UNITS depend on the chosen Display Mode:
In % Mode the units will increase/decrease by 1% or 10% of the Parent Frame (or Background)
In Px Mode the units will increase/decrease by 1 Pixel or 10 Pixels - relative to Project Size
In Pt Mode the units will increase/decrease by 1 Pixel or 10 Pixels relative to the Original size of the Object
Pan
X - Horizontal movement of the Object relative to the width of the Object's Parent Frame
Y - Vertical movement of the Object relative to the height of the Object's Parent Frame
Z - Zoom - “Closer to” or “further away from” the viewer
Zoom
X - The horizontal dimension relative to the native size/resolution of the Object's Parent Frame
Y - The vertical dimension relative to the native size/resolution of the Object's Parent Frame
With the “Chain Link” deselected the object can be distorted
With the “Chain Link” restored the distorted image/object can be scaled
Shift + Click and Drag on the “bounding box” will temporarily “unlink” the X and Y parameters and allow the object to be “distorted”
Click on 100% to return to default settings (100%)
The UNITS depend on the chosen Display Mode:
In % Mode 100% = 100% of the Parent (Slide / Frame etc)
In Px Mode the Pixel Dimensions of the Object are shown
In Pt Mode 100% = 100% of the Native Pixels of the Object
The Right Click Menus for X, Y and Z
Framing
In the example below a 4:3 image is shown within a 3:2 frame at 90% of full screen in a 16:9 Project.
In the default 100% Scaling (S) the 4:3 Image has been “cut off” at the top and bottom of the Image and “Fits” the Width of the 3:2 Frame.
By adjusting the “S”, “X” and “Y” Controls a “Best Fit” composition can be achieved
Further Panning and Zooming is possible
Opacity and Blur
Modifiers
Acceleration - the animation starts “slowly” and builds up to a maximum
Slow Down - the animation starts at maximum speed and finishes smoothly
Smooth - Starts an ends smoothly, with the maximum speed in the middle
Custom - Linear Acceleration to the Middle of the animation and Linear Deceleration to the finish - a starting point for a Custom Setting
Colour Correction
The available Adjustments are:
Levels
Brightness / Contrast
Hue / Saturation
Toning
Colouration
Negative
Levels
Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment
Values can be entered directly via the keyboard
Increasing the Black Point and decreasing he White Point will apply Contrast to the Object / Image
Increasing / Decreasing the Midtones will Lighten / Darken the Object / Image
Brightness / Contrast
Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment
Values can be entered directly via the keyboard
Drag to the Left / Right to Decrease / Increase Brightness
Drag to the Left / Right to Decrease / Increase Contrast
Hue / Saturation
Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment
Values can be entered directly via the keyboard
Drag to the Left / Right to change the Hue
Drag to the Left / Right to Desaturate / Saturate the Object / Image
Drag to the Left / Right to Darken / Lighten the Object / Image
Toning
Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment
Values can be entered directly via the keyboard
Click on the Colour /Grayscale to open the Choose Colour Box and change the Tone
Drag the Amount Slider to the Left to Decrease the Effect
Colouration
Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment
Values can be entered directly via the keyboard
Click on the Colour to open the Choose Colour Box and change the Tone
Drag the Amount Slider to the Left to Decrease the Effect
Negative
No Adjustments
Creates a Negative version of the Object / Image
Combine with Grayscale Toning or Desaturation to make a Black and White Negative from a Colour Image
Can also be used for “Inverting a Mask” (with “Convert to Alpha Image” unticked)
Key-frame Time