Animation Tab
The Animation Tab is shown below.This provides the various adjustments and parameters to control animation of objects.
 
-  For Pan and Rotate, adjustments can be made in three planes - 
-  X,Y and Z for Pan 
-  C,Y and X for Rotate 
 
-  These adjustments replace the 3D parameters provided in Version 8. 
-  A new adjustment called Framing is provided (see  Framing- ) 
-  The Color Correction parameters have been expanded in Version 9 ( Color Correction- ) 
-  The “Key Frame Time” box shows the time (in milliseconds) of the selected Key Frame 
 
Parameter Controls
Display Mode for Pan and Zoom
Click on the “%” sign or the “100%” sign:
-  “%” = Percentage Mode 
-  “px” = Pixels Mode 
-  “pt” = Original Points Mode 
-  “100%” = Full Height of Project Screen 
-  “Original Pixels” =  The Original Pixel Size of the Image 
 
The Illustration below shows a 640×480 rectangle at Original Size in a 1920×1080 Project
-  The values for “X” and “Y” Pan are calculated for the Centre of the Object/Rectangle with respect to the Centre of the Slide 
-  The value of the Zoom Parameter is the percentage of the Full Height of the Project Screen (in this case 1080 pixels) 
-  480/1080= 0.44444444444 = 44.44444444% 
 
-  The values for “X” and “Y” Pan are calculated for the Top Left Corner of the Object/Rectangle with respect to the Top Left Corner of the Slide 
-  The value of the Zoom Parameter is the Pixel Size of the Object/Rectangle 
 
 
 
The Centre Control
The Rotate Control
Changing Parameters with the Mouse
-  Place the Mouse on any Letter (e.g. X,Y or Z in the Pan Controls) and click and drag left or Right 
-  You can also Right Click on any Letter and access commonly used Preset Values (See Right Click Menus below) 
-  You can “double click” on any letter to change the value back to its default state 
 
Keyboard Entry
OR Place the cursor in a box and:
-  UP arrow on Keyboard increases the value by one unit 
-  DOWN arrow decreases the value by one unit 
-  Pg Up on Keyboard increases the value by ten units 
-  Pg Dn on Keyboard decreases the value by ten units 
The UNITS depend on the chosen Display Mode:
-  In % Mode the units will increase/decrease by 1% or 10% of the Parent Frame (or Background) 
-  In Px Mode the units will increase/decrease by 1 Pixel or 10 Pixels - relative to Project Size 
-  In Pt Mode the units will increase/decrease by 1 Pixel or 10 Pixels relative to the Original size of the Object 
Pan
-  X - Horizontal movement of the Object relative to the width of the Object's Parent Frame 
-  Y - Vertical movement of the Object relative to the height of the Object's Parent Frame 
-  Z - Zoom - “Closer to” or “further away from” the viewer 
Zoom
-  X - The horizontal dimension relative to the native size/resolution of the Object's Parent Frame 
-  Y - The vertical dimension relative to the native size/resolution of the Object's Parent Frame 
-  With the “Chain Link” deselected the object can be distorted 
-  With the “Chain Link” restored the distorted image/object can be scaled 
-  Shift + Click and Drag on the “bounding box” will temporarily “unlink” the X and Y parameters and allow the object to be “distorted” 
-  Click on 100% to return to default settings (100%) 
The UNITS depend on the chosen Display Mode:
-  In % Mode 100% = 100% of the Parent (Slide / Frame etc) 
-  In Px Mode the Pixel Dimensions of the Object are shown 
-  In Pt Mode 100% = 100% of the Native Pixels of the Object 
 
The Right Click Menus for X, Y and Z
Framing
-  In the example below a 4:3 image is shown within a 3:2 frame at 90% of full screen in a 16:9 Project. 
-  In the default 100% Scaling (S) the 4:3 Image has been “cut off” at the top and bottom of the Image and “Fits” the Width of the 3:2 Frame. 
 
-  By adjusting the “S”, “X” and “Y” Controls a “Best Fit” composition can be achieved 
-  Further Panning and Zooming is possible 
 
 
Opacity and Blur
 
 
-  Choosing Gauss Extended in Properties/Blur Mode prevents the vignetting effect which happens with Gauss Blur in a full screen image 
-  Additional controls are offered for Directional and Bokeh Blur Modes 
-  D controls the Direction of the Blur 
-  B controls the intensity of the Bokeh Blur 
 
 
Modifiers
 
 
-  Acceleration - the animation starts “slowly” and builds up to a maximum 
-  Slow Down - the animation starts at maximum speed and finishes smoothly 
-  Smooth - Starts an ends smoothly, with the maximum speed in the middle 
-  Custom - Linear Acceleration to the Middle of the animation and Linear Deceleration to the finish - a starting point for a Custom Setting 
 
 
Smooth Move
Pan X; PanY; Pan Z
Colour Correction
 
The available Adjustments are:
-  Levels 
-  Brightness / Contrast 
-  Hue / Saturation 
-  Toning 
-  Colouration 
-  Negative 
 
Levels
 
-  Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment 
-  Values can be entered directly via the keyboard 
-  Increasing the Black Point and decreasing he White Point will apply Contrast to the Object / Image 
-  Increasing / Decreasing the Midtones will Lighten / Darken the Object / Image 
 
Brightness / Contrast
 
-  Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment 
-  Values can be entered directly via the keyboard 
-  Drag to the Left / Right to Decrease / Increase Brightness 
-  Drag to the Left / Right to Decrease / Increase Contrast 
 
Hue / Saturation
 
-  Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment 
-  Values can be entered directly via the keyboard 
-  Drag to the Left / Right to change the Hue 
-  Drag to the Left / Right to Desaturate / Saturate the Object / Image 
-  Drag to the Left / Right to Darken / Lighten the Object / Image 
 
Toning
 
-  Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment 
-  Values can be entered directly via the keyboard 
-  Click on the Colour /Grayscale to open the Choose Colour Box and change the Tone 
-  Drag the Amount Slider to the Left to Decrease the Effect 
 
Colouration
 
-  Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment 
-  Values can be entered directly via the keyboard 
-  Click on the Colour to open the Choose Colour Box and change the Tone 
-  Drag the Amount Slider to the Left to Decrease the Effect 
 
Negative
-  No Adjustments 
-  Creates a Negative version of the Object / Image 
-  Combine with Grayscale Toning or Desaturation to make a Black and White Negative from a Colour Image 
-  Can also be used for “Inverting a Mask” (with “Convert to Alpha Image” unticked) 
 
 
Key-frame Time
Colour Correction
 
The available Adjustments are:
-  Levels 
-  Brightness / Contrast 
-  Hue / Saturation 
-  Toning 
-  Colouration 
-  Negative 
 
Levels
 
-  Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment 
-  Values can be entered directly via the keyboard 
-  Increasing the Black Point and decreasing he White Point will apply Contrast to the Object / Image 
-  Increasing / Decreasing the Midtones will Lighten / Darken the Object / Image 
 
Brightness / Contrast
 
-  Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment 
-  Values can be entered directly via the keyboard 
-  Drag to the Left / Right to Decrease / Increase Brightness 
-  Drag to the Left / Right to Decrease / Increase Contrast 
 
Hue / Saturation
 
-  Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment 
-  Values can be entered directly via the keyboard 
-  Drag to the Left / Right to change the Hue 
-  Drag to the Left / Right to Desaturate / Saturate the Object / Image 
-  Drag to the Left / Right to Darken / Lighten the Object / Image 
 
Toning
 
-  Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment 
-  Values can be entered directly via the keyboard 
-  Click on the Colour /Grayscale to open the Choose Colour Box and change the Tone 
-  Drag the Amount Slider to the Left to Decrease the Effect 
 
Colouration
 
-  Click and drag within the area outlined to the Left and / or Right to change the value of the adjustment 
-  Values can be entered directly via the keyboard 
-  Click on the Colour to open the Choose Colour Box and change the Tone 
-  Drag the Amount Slider to the Left to Decrease the Effect 
 
Negative
-  No Adjustments 
-  Creates a Negative version of the Object / Image 
-  Combine with Grayscale Toning or Desaturation to make a Black and White Negative from a Colour Image 
-  Can also be used for “Inverting a Mask” (with “Convert to Alpha Image” unticked) 
 
 
Key-frame Time