Solid 3D Objects
This article deals with the logistics of creating three dimensional, solid geometrical objects and manipulating them in PicturesToExe.
Frames
A frame is a (normally) transparent object to which other objects can be attached
The frame is then classed as a “parent” and all other attached objects are “children” of that frame
Any Pan, Zoom or Rotate animation applied to the parent frame is then “inherited” by the children
Blurring (Blur) of a parent object is also inherited by the child object
“Nested” Frames
It is not unusual to have multiple “nested” frames in parent child configurations
Such frames can then be assigned individual tasks
Examples would be a Master Frame for Zooming and a nested frame for Pan (or vice versa)
In the following example the Image Object is attached to (a child of) the GREEN Frame. The GREEN Frame is attached to (a child of) the BLUE Frame which in turn is attached to (a child of) the RED Frame.
The transparent png frames shown here have been made in an Image Editor with colored “stroke lines”. In use, the opacity of the lines can be turned to zero.
The Image can be moved with respect to the GREEN Frame. The GREEN Frame can be moved with respect to the BLUE Frame and the BLUE Frame can be moved with respect to the RED Frame.
Shapes
Squares:
Triangles:
Example:
A rectangle 2000×1732 pixels (or 1000×866; or 500×433) could be used to construct the equilateral triangle required. Note that the next smaller size (250×216.5) is not possible - your Image Editor will not work with half pixels! Work at the MAXIMUM Zoom Ratio in your Image Editor.
The equilateral triangle can be used for making a Hexagon
A triangle with an angle of 72 degrees at the apex is required for making a Pentagon
A triangle with an angle of 45 degrees at the apex is required for making an Octagon
Download a Pack of Objects required for the following projects HERE
Assembly
There are many different ways of assembling 3D objects. The following are two methods which can be used to assemble CUBES and PYRAMIDS
Cubes
The following method of assembling a CUBE is dedicated to Dan Brown and called the “Rose Cross”. Using 1080 pixel square frames and 1080 pixel square sides:
Add a “Primary Frame” 1080 Pixels Square and turn through 90 degrees (Rotate X=90)
Add a “Secondary Frame” 1080 Pixels Square to the Primary Frame and turn through -90 degrees (Rotate X=-90)
Add a Blue 1080 Pixels Square to the Secondary Frame and turn off the “Show Back Side”
Add a Red 1080 Pixels Square to the Blue 1080 Pixels Square
Move its Center by -100 (down) and move its Pan by 100 (down) - turn off the “Show Back Side”
Add a Green 1080 Pixels Square to the Blue 1080 Pixels Square
Move its Center by -100 (right) and move its Pan by 100 (right) - turn off the “Show Back Side”
Add a Yellow 1080 Pixels Square to the Blue 1080 Pixels Square
Move its Center by -100 (left) and move its Pan by 100 (left) - turn off the “Show Back Side”
Add a Magenta 1080 Pixels Square to the Blue 1080 Pixels Square
Move its Center by 100 (up) and move its Pan by -100 (up) - turn off the “Show Back Side”
Add a Cyan 1080 Pixels Square to the RED 1080 Pixels Square
Move its Center by -100 (down) and move its Pan by 200 (down) - turn off the “Show Back Side”
Apply -90 degrees Rotate X to each of the RED and CYAN Squares
Apply 90 degrees Rotate X to the Magenta Square
Apply 90 degrees Rotate Y to the Green Square
Apply -90 degrees Rotate Y to the Yellow Square
Use the Rotate X and Rotate Y Parameters of the Primary Frame to control the movement of the Cube between Key Frames
–
Pyramids
The Example uses a 1000×1000 Square Base and equilateral triangles in a 1000×866(high) png file.
Add a 1000×1000 Frame (Transparent .png) - Zoom to 50%
Add the 1000×1000 White Square to the 1000×1000 Frame
Add the Red Triangle to the White Square
In 3D Parameters Un-tick Show Back Side
Add the Blue Triangle to the White Square
In 3D Parameters Un-tick Show Back Side
Rotate the Blue Triangle -90
Add the Green Triangle to the White Square
In 3D Parameters Un-tick Show Back Side
Rotate the Green Triangle +90
Add the Yellow Triangle to the White Square
In 3D Parameters Un-tick Show Back Side
Rotate the Yellow Triangle +180